![]() ![]() ![]() It’s best to put it out of ones mind and be happily surprised when there’s an announcement about an in-house high fidelity wide-body long haul airliner. And people seem to forget that high fidelity aircraft can take years develop. None of them have the technical know-how or experience to do so hence why vendors like Inibuilds and Working Title are developing the more complex planes and systems (note: pure speculation). Freeware Boeing 777-300ER for X-Plane 11, made by Stratosphere Studios This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License Our Discord Server THIS REPOSITORY IS NO LONGER MAINTAINED. At least thats my high level understanding of the issue, but i play on PC so take what i say with a grain of salt on this.Īsobo will never produce a high fidelity airliner in-house. The issue (and someone can correct me if i’m wrong) is that the console does not exactly understand WASM for custom planes (like the PMDG 737) and would become completely unusable. WASM is already “out” and it’s like C++ or whatever it’s just a programming language thats better suited to making video game airplanes. then receive the Lineage 1000 free of charge as part of a future update. ![]() ![]() Once WASM comes out, which should be this March, we should start seeing higher fidelity aircraft because of WASM, but not high fidelity like I mean. The E-Jets Family for X-Plane 11 and X-Plane 12 sets a new standard for these. ![]()
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